Dublin, Ireland . Feb 1 – 4, 2012
On the final day of the Interaction’12 conference, my colleague and I arrived at the Dublin Convention Centre late – having skipped the morning sessions in favour of some personal decompression, err sleep, time. As we made our way up the escalator to the conference area, the only other person in sight was a gentleman (1) on the stair in front of us. Bedecked in suit and tie with a dazzlingly rich pink shirt, an ensemble somewhat out of place among the casual attire of the majority of conference attendees, he turned around to ask if we would like to play a story game as he reached out with an open envelope inviting each of us to select one piece of paper. On each piece of paper we would find a single word. He explained that there were five words in total, he named them (I’ve forgotten the list, sorry) and asked us to take about 30 seconds to think of a story we could tell that evoked the word we had selected, but to not give the word away. Based on the story we would tell, he would guess which of the five words we had selected. The prospect of this impromptu story telling was both playful and frightening, and we weren’t going to get out of it! So we dove in. For lack of any handier immediate reference, my story was a simple simile likening the illuminating sessions I’d attended over the last couple days with how a performer might draw a long cloth from his sleeve – a stream of surprise and delight. MAGIC, he said before I’d finished my last sentence. Yep. He then turned to my colleague who told a story of how she and a friend, in their youth, had first learned to paddle a canoe a distance across a lake. They didn’t think they would make it but they did in the end and felt really proud of themselves. TRIUMPH, he said, as we delighted together in the wonder of the moment and the power of simple imagery.
This moment was one of my favourites at the conference. It held both magic and triumph for us as participants: it captured our imagination (the magic), took us to a different place outside the present and gave us a spark of power in what we were able to do with a little inspiration (the triumph). While magic and triumph were not representative themes of the conference, it is fun for me in retrospect to reframe my experience in these terms. And so here are a few of the sessions that held moments of magic and triumph for me – they captured my attention, held it, and left me with something to take forward:
1. Visual Thinking with Sketchnotes, workshop by Eva-Lotta Lam and MJ Broadbent
I loved this workshop. It was fun from the start. It kept us engaged with a mix of presentation and sketching exercises throughout, and we left with skills we didn’t know we had that we could immediately put into practice.
So what are sketchnotes? In short, they are visual notes. Instead of relying purely on textual transcriptions of a talk – but still using text as an accompaniment – an evolving set of personal visual mnemonics are used to document what you hear and see in order to capture a meaningful, and way more fun, reference for yourself and others. As explained in the workshop, sketchnotes help us understand, explain, create and remember. Their value is their non-linearity; the freedom to play with visual hierarchy by employing different techniques such as typographic weight, colour, visual hooks and line weight; the personal visual mnemonics you can develop for yourself over time; the real-time processing they require in order to translate message to image, which takes more concentration and so you learn more; and they’re fun to create and to share!
Sketchnotes are not about being a good artist but about being a good thinker.
– Jason Santa Maria
The magic, or epiphany, about sketchnotes is that they aren’t about what you see but about what you understand. And the triumph was the skill we developed in such a short time and were able to use throughout the conference. Here are a few of examples from my sketchbook:

Exercise from the workshop where we had to sketchnote Gever Tulley's TED Talk "5 dangerous things you should let your kids do"

Sketchnotes from Jonas Lowgren's keynote "Exploring, Sketching and Other Designerly Ways of Working"

Sketchnotes from Amber Case's keynote "From Solid to Liquid to Air: Interaction Design and the Future of the Interface"
While not the presentation from the workshop, Eva-Lotta Lamm has a rich presentation on this topic on Slideshare.
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2. Understanding Us: The Next Frontier, 45-minute presentation by Dirk Knemeyer
Another of my favoured sessions on the agenda was a presentation by Dirk Knemeyer on the importance of understanding ourselves. He took us on a journey from how technology was once perceived as magic, to the mystery of ourselves, to the application of sciences of human understanding to interaction design.
On magic: Sure, this chapter was called “Magic” but it didn’t contain that moment of magic for me. I’ll get to that in a minute. In this chapter Dirk talked about our relationship to technology. He explained that before Copernicus and his helio-centric theory, we thought the world was round. We didn’t understand how the body worked. Information was only in a library. And portraits could only be painted for, and only afforded by, the royal and rich. From this list followed a moment of shared humour throughout the room and a smugness for our collective contemporary enlightenment. Ah, but wait …
On mystery: It was in this chapter that I found the magic. Dirk asked us each to turn to one of our neighbors and to share the most meaningful moment in our life. He then asked us to share the most awful moment in our life. He then asked us to raise our hand if the most meaningful moment had to do with ourselves and another person. Most of us raised our hand. He then asked us to raise our hand if the most awful moment had to do with ourselves and another person. Again, the majority of us raised our hand. He then summed it up by saying that the most meaningful moments in life are about self and other. The most awful moments in life are about self and other. Yet, we don’t know ourselves, or we don’t take what we know about ourselves and use it to our betterment.
Dirk went on to share a number of anecdotes that betray our lack of self-knowledge, including how we demonize young male individuals for their aggression rather than taking what we know about a certain time in men’s lives to help them channel their energies; and how although divorce is so common, we are doing little as a society to help people improve their relationships; and, finally, how although we witness a great deal of social uprising, particularly this year globally, and we observe how every society evolves to “haves” and “have nots”, we have not done anything to understand why. If I might interject my own thoughts here, I would say that there is study in these areas, but it is not widely shared, understood and applied knowledge. Incidentally, Doris Lessing had something very similar to say in 1985 in her Massey Lecture on The Prisons We Choose to Live Inside (2). This leads us to Dirk’s last chapter and, possibly, the triumph …
On application: Because as interaction designers we are mitigating interactions between people and things, we need to make being a user expert core to our professional identity. We need to understand ourselves by developing at least a surface knowledge of the sciences of human understanding: psychology, sociology, neuroscience, endocrinology, and economics; and in-depth knowledge in at least one of these sciences, because important design to come will be for who we are (e.g., the introvert or the extrovert). It will not be for demographics but for individual needs. Dirk presented the “Facio” framework for understanding the individual in different dimensions (analytical, physical and emotional) – a tool used to design for the five levels of human needs and emotions: participation, engagement, productivity, happiness and well-being that was conceived by Involution Studios (a design company founded by Dirk Kneymeyer and Andrei Herasimchuk in 2004).
You can see Dirk Knemeyer’s presentation from the conference on Slideshare.
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3. Why We Share: Motivations at the Heart of Sharing, presentation by Angel Anderson
Easily the magic here was Angel’s delivery. She really rocked it with her confidence, enthusiasm and warmth. What better combination for someone talking about sharing.
Early on, Angel posed the question “Why do we share?” and explained that getting to the root of this is crucial for user experience designers because we are judged on how much people share within the systems we design. She then took us on a historical journey to understand that sharing evolved from our relationships, specifically those of dominance (sharing as part identification with the tribe and for survival), communality (sharing because we get that warm and fuzzy feeling when we do) and reciprocity (sharing for mutual benefit and rewards).
Angel described three patterns into which sharing activities fall:
- Bragging, e.g., “I’m having a pint at a pub in Dublin!”, which can be okay because it is part of our desire to form relationships, it can be interesting or useful to others, and it can help us make connections. It’s not all narcissism.
- Complaining, which is a basis for quick and easy relationships, and can be only commiserative or it can be constructive.
- Reaching out, which is about showing we care, i.e., sharing = caring.
The triumph for me in this talk was first in having contemporary digital forms of sharing framed as an evolution of historical human social contexts and, second, in realizing that each pattern of sharing can have a positive purpose or least positive intent. I have admittedly been tepid and uneven in my embrace of the various social media in large part because of my aversion to the bragging aspect of it and the often seemingly inane chatter that fills the update logs of the online social sphere. Something that can help considerably at the individual level, and something that Angel addressed as the “social layer cake”, is recognizing that each social application or tool has a different purpose and one is best to draw lines to get the most out of each. She broke this “landscape” of social tools into four layers: conversation, family and friends, professional trust, and intimacy. This latter discussion came out of the final section of Angel’s talk where she focused on the practical business of designing for social engagement. She covered 6 design characteristics to help “design more optimal sharing mechanisms” based on “knowing what motivates people to share”:
- Landscape
- Frameworks
- Social objects
- Personal boundaries
- Privacy
- Friction
To learn more about these characteristics and see more details on what I shared above, see Angel Anderson’s presentation on Slideshare.
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Other sessions worth a look:
In addition to the above sessions, there were many other worthwhile sessions at the conference. Of the ones I attended, there were some stand outs that I recommend checking out when the slides and/or recordings are available online:
- The Disruptive Age: Thriving in an Era of Constant Change, keynote presentation by Luke Williams. See related overview from Johnny Holland, under Interaction 12: Day One.
- Exploring, Sketching and Other Designerly Ways of Working, keynote presentation by Jonas Lowgren. See related article Designerly Ways of Working in UX, by Jonas Lowgren, published on October 27, 2011; and related overview from Johnny Holland, under Interaction 12: Day Two.
- Why is no one using your product?, 10-minute presentation by Julie Baher. See related overview from Johnny Holland, under Interaction 12: Day Two.
- From Solid to Liquid to Air: Interaction Design and the Future of the Interface, keynote presentation by Amber Case. See related overview from Johnny Holland, under Interaction 12: Day Two.
- Ritual in Interaction Design, 10-minute presentation by Matt Nish-Lapidus. See related overview from Johnny Holland, under Interaction 12: Day Three.
- Rage Against the Machine? Designing our futures with computing, keynote by Genevieve Bell. See related overview from Johnny Holland, under Interaction 12: Day Three.
And the following sessions include some of the magic I missed but that came highly recommended by fellow conference attendees:
- Hack to the Future, keynote presentation by Fabian Hemmert. See related overview from Johnny Holland, under Interaction 12: Day Three.
- How to lie with design thinking, 10-minute presentation by Dan Saffer. See related overview from Johnny Holland, under Interaction 12: Day Three.
- Bananas, Technology, and Magic: Breaking the cliches of user centered design, 45-minute presentation by Adrian Westaway. See related overview from Johnny Holland, under Interaction 12: Day Three
It serves me right for sleeping in.
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References:
- Meet Coilín “The Oh-Aissieux” co-founder of The Narrative Arts Club (http://www.narrativeartsclub.com/page9.htm) and check out his storytelling a la carte at Interaction’12 on Sound Cloud (The birth of Gesar, The island of the little cat and Adaoin Banished, among others)
- Lessing, Doris, Prisons We Choose To Live Inside, 1985 CBC Massey Lectures (five part): http://www.cbc.ca/ideas/massey-archives/1985/11/07/massey-lectures-1985-prisons-we-choose-to-live-inside/